Open to work

Vitaly Kozlov Level & Game Designer

5 years in 3D and game production. I design levels and mechanics, then build them in Unity and Unreal — from blockout to a shipped build. Solo-shipped a mobile game on Google Play with 5,000+ downloads.

EXP — 5 years ENGINES — Unity / Unreal STATUS — Open to work
Scroll

My projects

07 PROJECTS — 2021→2026
Mobile game · Unity Hover · PlayOpen project ↗

Drop Pop Unity 6 · URP · solo

Mobile 3D game built solo — design, levels, art, VFX, release on Google Play.

Game designLevel designUnityVFXUI
Multiplayer PC · Unreal Hover · PlayOpen project ↗

Cactus Fight Unreal Engine · Steam multiplayer

Party fighter: arenas, traps, combat mechanics, Blueprint / C++ gameplay systems, networking, animation setup, UI, VFX, sound, optimization.

Game designLevel designBlueprint / C++Networking
Level art · Unreal Hover · PlayOpen project ↗

Forgotten Temple

Level art in Unreal — environment, materials, lighting, cinematic art pass.

Level artLightingUnreal
Level design · Unreal Hover · PlayOpen project ↗

Boss Fight Challenge

AoT-inspired 5-second cinematic in Unreal — lighting, slow motion, SpeedTree foliage and VFX.

UnrealSpeedTreeLightingCinematics
Animated series · Maya / Nuke Hover · PlayOpen project ↗

The Eager Beaver

Animated series, studio production — UV, shading, texturing, lighting, rendering, compositing in a team pipeline.

UVShadingLightingRenderComp
3D cinematic · Blender Hover · PlayOpen project ↗

Steps of the Luminant Blender · one week

Blender cinematic — a stairway assembling itself under a glowing wanderer. 3D VFX.

Blender3D VFXAnimation
Character art · ZBrush / Substance 3D character — full pipeline sculpt and texture Open project ↗

3D Character

Full pipeline: sculpting, high / low-poly, retopology, UV, texturing, shading, final render.

ZBrushRetopologyUVSubstance

About me

3D GENERALIST → LEVEL DESIGN

Level Designer / Game Designer
with a strong 3D background

About 5 years in 3D, animation and game production. As a 3D Generalist I own the full pipeline — modeling, sculpting, retopology, UV, texturing, shading, lighting, rendering, compositing — plus engine work: animation setup, VFX, UI and optimization.

Today my focus is level & game design: gameplay thinking, level readability, pacing and player flow — and assembling it all into a working build in Unity or Unreal.

Skills
Level DesignGame Design ModelingSculptingRetopologyUV Mapping TexturingShadingLightingRendering CompositingAnimationRiggingVFX UIOptimization
Software

Unreal Engine · Unity · Blender · Maya · ZBrush · SpeedTree · RizomUV · UVLayout · Substance Painter · Substance Designer · Photoshop · After Effects · Fusion · Nuke · Figma · Visual Studio · Git · Steamworks · Firebase · BigQuery · Google Play Console

Contact

Let's build the next world together.