Animated series · Maya / Nuke · Studio production

The Eager Beaver

A studio-produced animated series. My part: UV unwrapping, shading, texturing, lighting, rendering and compositing — working inside a real team pipeline with deadlines and continuity across episodes.

Role — UV / Shading / Lighting / Comp Tools — Maya · Nuke Context — Studio team pipeline Type — Animated series
Media

UV Layout · Texturing · Shading

Character turnaround — shading and texturing
Character turnaround — shading and texturing
UV layout, texturing and shading breakdown
Prop shading variations
UV layout, texturing and shading breakdown
UV layout, texturing and shading breakdown
UV layout, texturing and shading breakdown
UV layout, texturing and shading breakdown
UV layout, texturing and shading breakdown
UV layout, texturing and shading breakdown
UV layout, texturing and shading breakdown
UV layout, texturing and shading breakdown
UV layout, texturing and shading breakdown
UV layout, texturing and shading breakdown
UV layout, texturing and shading breakdown
UV layout, texturing and shading breakdown
UV layout, texturing and shading breakdown
UV layout, texturing and shading breakdown
Overview

Production, not portfolio pieces

The Eager Beaver is a studio production — which means consistency matters more than any single beautiful frame. Shaders, textures and light rigs had to hold up across shots and episodes, made by many hands, on schedule.

I did the UV unwrapping on everything that came my way, then owned shading and texturing of characters and props, lighting of shots, rendering and final compositing in Nuke — the stage where all the departments' work becomes the final picture.

DCC Maya

Comp Nuke

Role UV → Comp

Context Team pipeline

Type Series production

What I did

Breakdown

01

UV unwrapping

UV layouts for characters and props across the show — clean, evenly scaled and built to texture on.

02

Shading & texturing

Materials and textures for characters and props — consistent with the show's look across episodes.

03

Lighting & rendering

Shot lighting and render management: mood that serves the story while staying on budget.

04

Compositing

Final assembly in Nuke — passes, grading and polish that deliver the finished frame.

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